For eons we’ve wondered what it would be like to walk around in a bona fide Virtusphere , and at GDC last week we finally got our chance. The large plastic cage can turn and roll in any direction, and once replete with a wireless head-mounted display and fake gun, we were ready to take on some polygonal alien baddies. Getting into the cage is surprisingly easy, but unfortunately once we had a screen strapped to our head our well-honed sense of balance was right out the window, and we found ourselves staggering around a bit as we got used to the motion of the cage. The real military versions have a motion sensing gun controller, but we had to do all our aiming with our head, which didn’t help. After a minute or so we got used to the “momentum” involved in moving the cage, which felt pretty great, but we’d say our favorite part about the experience was just being able to turn in place to confront baddies — there’s something about a few well placed steps that really blows away a left or right tug on our 360 controller’s analog stick. At the end of the day the sheer size, cost, and ultra-dated graphics has us hardly pining for one of these in our living rooms, but with a bit more work on the gaming end (and a working gun pointer) we could see this as the arcade experience to beat. Check out a video of our harrowing experience (from outside and inside) after the break. Gallery: Virtusphere virtual reality hamster ball put to the test Continue reading Virtusphere’s virtual reality hamster ball put to the test Virtusphere’s virtual reality hamster ball put to the test originally appeared on Engadget on Fri, 19 Mar 2010 13:26:00 EST. Please see our terms for use of feeds . Permalink
Categories: Gadgets & Gizmos Tags: and-ultra-dated, entry, experience, gdc 2010, gdc2010, hamster-ball, htc, iceberg, something-about, test, virus
Microsoft showed off its new retro-tastic Game Room UI for Xbox 360 in playable form at GDC last week. While the “make a virtual representation of a gaming space” idea might seem ripped straight from Sony’s Home , there aren’t really any actual similarities — outside of the fact they’re both in 3D, at least. You dive disembodied through the different game rooms pretty intuitively, with different company collections on the bottom “level” of the mall-like UI, and upper levels set aside for your own collections of the games. Unfortunately, once you actually select an arcade cabinet, the UI gets rather overly complex, with all sorts of modes you can play the game in, sorts of scores to be tracked and an indecipherable menu tree that makes it a real chore to exit a game. We’re sure arcade fanatics, ready to pit their scores against the best of them and looking for truly in-depth functionality are going to love all this, but for us poor simpletons it’s a little much to take in all at once. Luckily, Microsoft saved the best for the actual gameplay. Not only does it nicely emulate inserting coins and even entering in codes on a virtual keypad, but when playing games in the non-ranked classic mode there’s a “rewind” function accessible at any time with the tug of the left trigger. The screen gets those VHS-style wavey lines and you can mend your errors instead of losing a valuable life or having to start from the beginning. It’s perfect for patching over the quarter-munching difficulty of some of these games, and it might even be enough to pull us away from our polygon-drenched gorefests now and then to don an inexplicable bear avatar and spelunk some Crystal Castles . Check out a video of Game Room after the break, and stand by for a launch of the service on March 24. Continue reading Microsoft’s Game Room for Xbox ‘rewinds’ the hits in our hands-on demo Microsoft’s Game Room for Xbox ‘rewinds’ the hits in our hands-on demo originally appeared on Engadget on Mon, 15 Mar 2010 21:38:00 EST. Please see our terms for use of feeds . Permalink
Categories: Gadgets & Gizmos Tags: a-friend-via, a-from-other, a-gaming-space, a-little-much, accelerometer, arcadegames, best, catcher-network, does-it-nicely, game room, gdc 2010, hits, lcd, network, xbox360
NVIDIA has certainly been more active in 3D than ATI / AMD has as of late, but it looks like the situation may be starting to change, as AMD has taken advantage of the just concluded GDC to lay out its new Open Stereo 3D Initiative. While the company isn’t yet drumming up too much fanfare about it (or even issuing a press release), it does seem to have gotten things started on an ambitious note, with the initiative promising to provide consumers with “more choice, more innovation, and lower cost.” In the nearer term, that will apparently translate to products like 3D-enabled ATI Eyefinity technology, 120Hz displays, stereo 3D notebooks, and various bundled solutions and shutter glasses. Of course, any actual product announcements are still a little ways off, but it looks like AMD does already have quite a few partners lined up. AMD lays out Open Stereo 3D Initiative at GDC originally appeared on Engadget on Mon, 15 Mar 2010 14:33:00 EST. Please see our terms for use of feeds . Permalink
Categories: Gadgets & Gizmos, Technology Tags: ambitious-note, amd, art, ati, been-out-and, design, entry, gdc 2010, initiative, more-innovation, open stereo 3d initiative, press-release-, situation, skyscraper, the-situation-
NVIDIA has certainly been more active in 3D than ATI / AMD has as of late, but it looks like the situation may be starting to change, as AMD has taken advantage of the just concluded GDC to lay out its new Open Stereo 3D Initiative. While the company isn’t yet drumming up too much fanfare about it (or even issuing a press release), it does seem to have gotten things started on an ambitious note, with the initiative promising to provide consumers with “more choice, more innovation, and lower cost.” In the nearer term, that will apparently translate to products like 3D-enabled ATI Eyefinity technology, 120Hz displays, stereo 3D notebooks, and various bundled solutions and shutter glasses. Of course, any actual product announcements are still a little ways off, but it looks like AMD does already have quite a few partners lined up. AMD lays out Open Stereo 3D Initiative at GDC originally appeared on Engadget on Mon, 15 Mar 2010 14:33:00 EST. Please see our terms for use of feeds . Permalink
Categories: Gadgets & Gizmos, Technology Tags: a-little-ways, a-long-while, ambitious-note, ati, entry, features, from-the-2010, gdc 2010, has-certainly, open stereo, open stereo 3d initiative, openstereo, situation, Technology, the-situation-
NVIDIA has certainly been more active in 3D than ATI / AMD has as of late, but it looks like the situation may be starting to change, as AMD has taken advantage of the just concluded GDC to lay out its new Open Stereo 3D Initiative. While the company isn’t yet drumming up too much fanfare about it (or even issuing a press release), it does seem to have gotten things started on an ambitious note, with the initiative promising to provide consumers with “more choice, more innovation, and lower cost.” In the nearer term, that will apparently translate to products like 3D-enabled ATI Eyefinity technology, 120Hz displays, stereo 3D notebooks, and various bundled solutions and shutter glasses. Of course, any actual product announcements are still a little ways off, but it looks like AMD does already have quite a few partners lined up. AMD lays out Open Stereo 3D Initiative at GDC originally appeared on Engadget on Mon, 15 Mar 2010 14:33:00 EST. Please see our terms for use of feeds . Permalink
Categories: Gadgets & Gizmos, Technology Tags: 3d initiative, a-press-release, ambitious-note, ati, composer, focus, fun-little, gdc, gdc 2010, gdc2010, lens, open stereo, plan-there, situation, the-situation-
The biggest chunk of eye candy we’ve seen out of Microsoft’s MIX10 event so far today has been the unveiling of the significantly-retooled Windows Phone Marketplace that’ll debut in Windows Phone 7 Series — and needless to say, it’s a looker. It’s got support for credit card purchases, operator billing, and ad-supported content — a hot topic right now with Google’s and Apple’s mobile advertising acquisitions — and a try-before-you-buy scheme not unlike Android Market’s policy (though WP7S devs can choose what kind of trial period they want to offer; Android devs have no such option). We’ve been offered some video of the new Marketplace in action, and it looks super polished and well-integrated with the typical WP7S way of getting around — you’re given a “panoramic view” where you can browse categories and titles, see featured items, and get details with ratings, reviews, screen shots, and pricing information. Purchased apps can be pinned to your Quick Launch screen, saving you a couple taps for your favorite and most frequently-used items. Watch the full video after the break — and keep an eye out for the trick “tilting” of menu items based on finger location toward the end of the clip, something we haven’t seen before. Gallery: Windows Phone Marketplace demo Continue reading Windows Phone Marketplace for Windows Phone 7 Series unveiled Windows Phone Marketplace for Windows Phone 7 Series unveiled originally appeared on Engadget on Mon, 15 Mar 2010 14:00:00 EST. Please see our terms for use of feeds . Permalink
GDC is winding down here in San Francisco, but Playcast Media is hoping to snag its 15 minutes by announcing new partnerships with Atari, Capcom, Codemasters and THQ (to name a few) for use in its “console-free games-on-demand” service. ‘Course, streaming games in through a set-top-box is nothing new , but few operators in the States offer such a thing with any real substance behind it. Playcast’s solution enables titles to be pushed through existing cable and telco STBs, and we’re told that the US market is next in line to get gifted. We’re not given any significant details beyond that, but we’re pretty jazzed about big name publishers signing on to finally give this distribution method a bit of credence. Now, if only this Scientific Atlanta Explorer 8300HD shipped with a SIXAXIS controller, we’d be golden. Continue reading Playcast Media nabs support from big name publishers, aims to bring STB gaming to US Playcast Media nabs support from big name publishers, aims to bring STB gaming to US originally appeared on Engadget on Fri, 12 Mar 2010 18:15:00 EST. Please see our terms for use of feeds . Permalink
It almost too much to take in all at once. Sure, the $1,999 Cintiq 21UX pen display is priced out of reach for most of us mere mortals who “don’t draw good,” but the pure lustworthiness of this unit sure makes us try to forget that inconvenient fact. The expanded movability of Wacom’s latest is commendable, the pen input is naturally great, the screen is beautiful, and even those new rear-mounted touchpads seem helpful. It would take someone much more familiar with professional draw-ist-ing to really speak to the more specific merits of the 21UX, but from a mere standpoint of inspiring irrational desire in our hearts, Wacom seems to have done a pretty good job this time out. Check out a video of the screen in action after the break. Gallery: Wacom Cintiq 21UX hands-on Continue reading Wacom Cintiq 21UX hands-on Wacom Cintiq 21UX hands-on originally appeared on Engadget on Fri, 12 Mar 2010 14:12:00 EST. Please see our terms for use of feeds . Permalink
We already got a look at Microsoft’s little XNA show-and-tell as relates to Windows Phone 7 Series, but our colleague Andrew Yoon over at Joystiq had a chance for longer sit-down with Xbox Live general manager Ron Pessner and XNA Game Studio manager Michael Klucher at GDC today, and he’s been kind enough to share the interview with us. The main topic of conversation was the company’s plans regarding Xbox LIve and, specifically, how it would be integrating it into Windows Phone 7 Series. And believe us, there was plenty to discuss — including the sweet science of porting games from Zune HD to 7 Series phones (”it’s 90, 95 percent code reuse… in an hour or couple of hours, we’re taking games that were written for Zune HD and putting them on the phone”), the importance of maintaining a consistent gameplay experience amongst different hardware, and the reasoning behind limiting devices to asynchronous multiplayer. What are you waiting for? Hit the source link to embark on this miraculous journey of discovery. Talkin’ Windows Phone 7 Series gaming with Microsoft at GDC originally appeared on Engadget on Thu, 11 Mar 2010 19:52:00 EST. Please see our terms for use of feeds . Permalink
Dolby’s Axon surround sound technology isn’t exactly new (it’s already used on a number of PC titles), but to date, it has yet to make a stand in the online console and Mac gaming sectors. All that changes today at GDC , with the aural company introducing an Axon software development kit that will make it possible for Xbox 360, PlayStation 3 and OS X titles to integrate the technology. According to the company, this here solution provides improved audio chain processing (noise suppression and echo suppression), surround sound voice chat over stereo headsets, 5.1 playback and support for any stereo headset. We’re told that the ports should be available for devs starting in April, though only time will tell how long it takes for your Xbox Live experience to go from haunting to all-encompassing. Continue reading Dolby issues Axon SDK to bring surround sound to online console / Mac gamers Dolby issues Axon SDK to bring surround sound to online console / Mac gamers originally appeared on Engadget on Thu, 11 Mar 2010 12:00:00 EST. Please see our terms for use of feeds . Permalink